Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit:
100
Requirements for victory:
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 3000 points.
Coin academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:
100
Requirements for victory:
First PLAYER to hold 40 villages AND 200k points for a period of 30 minutes wins the round and 100 premium points. If the winning conditions are not met by the end of the round, the player with the highest points wins the round and the 100 premium points. Details.
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
15 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Barbs and advanced bonus villages grow to 1500 points.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 1 villages. Duration 0.5 hours.
Player limit:
100
Requirements for victory:
Catapult your opponents village. The player with the highest point village wins and receives 100 premium points .No nobling - one village per player. Details.
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
No paladin
No archers.
15-tech smithy (3 levels per technology).
No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit.
Ability to choose starting direction.
Militia not active.
Attack gap 50ms. Support gap 50ms.
Player limit:
100
Requirements for victory:
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.