Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
>1< [2] [3] ... [97]

#1030 Championship - Round 5

Start:Saturday, 06/25/2011 11:00
End:Sunday, 06/26/2011 23:00
Description:
  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 20 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 5 Stable, Level 1 Workshop, Level 1 Statue.
  • 15 minutes beginner protection. Ratio protection active for the first 7 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. Barbs and bonus villages do no grow.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit:100
Requirements for victory:Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed:200
Unit speed:0.75
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1029 7 hours of constant nobles

Start:Saturday, 06/25/2011 03:00
End:Saturday, 06/25/2011 10:00
Description:
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.25 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1028 7-hour bash round, no nobling

Start:Friday, 06/24/2011 19:00
End:Saturday, 06/25/2011 02:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Top player (in Opponents Defeated as Attacker) receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1027 18 hours of 300x

Start:Friday, 06/24/2011 00:00
End:Friday, 06/24/2011 18:00
Description:Caution: The farm limit is active. Per farm level, 500 units are supported.

  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:300
Unit speed:1
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1026 48 hours of 250x

Start:Tuesday, 06/21/2011 23:00
End:Thursday, 06/23/2011 23:00
Description:
  • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:250
Unit speed:0.8
Sleep mode:Yes
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1023 10 Hour Cluster

Start:Tuesday, 06/21/2011 12:00
End:Tuesday, 06/21/2011 22:00
Description:Caution: Noblemen travel a maximum distance of 15 fields.

  • 20 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1022 Conditional raised

Start:Monday, 06/20/2011 11:00
End:Tuesday, 06/21/2011 01:58
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:First PLAYER to hold 40 villages AND 200k points for a period of 30 minutes wins the round and 100 premium points. If the winning conditions are not met by the end of the round, the player with the highest points wins the round and the 100 premium points. Details.
Speed:300
Unit speed:0.4
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1020 12 hours of 400x

Start:Sunday, 06/19/2011 22:00
End:Monday, 06/20/2011 10:00
Description:
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1019 5 Hour Cat round.

Start:Sunday, 06/19/2011 16:00
End:Sunday, 06/19/2011 21:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 1 villages. Duration 0.5 hours.
Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins and receives 100 premium points .No nobling - one village per player. Details.
Speed:300
Unit speed:0.4
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1018 7-hour bash round, no nobling

Start:Sunday, 06/19/2011 08:00
End:Sunday, 06/19/2011 15:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
  • Attack gap 50ms. Support gap 50ms.
Player limit:100
Requirements for victory:Top player (in Opponents Defeated as Attacker) receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

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