Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] [2] >3< [4] [5] ... [97]

#1005 Championship - Round 2

Start:Saturday, 06/04/2011 11:00
End:Sunday, 06/05/2011 23:00
Description:Caution: The farm limit is active. Per farm level, 2000 units are supported.

  • Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit:100
Requirements for victory:Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed:250
Unit speed:0.8
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1004 7-hour bash round, no nobling

Start:Saturday, 06/04/2011 03:00
End:Saturday, 06/04/2011 10:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Top player (in Opponents Defeated as Attacker) receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1003 12 hours of 400x

Start:Friday, 06/03/2011 14:00
End:Saturday, 06/04/2011 02:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 10 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 4000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1002 Midweek round

Start:Monday, 05/30/2011 13:00
End:Friday, 06/03/2011 13:00
Description:
  • 80 minutes beginner protection. Ratio protection active for the first 2 days (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • Coin academy.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 200 premium points

Speed:100
Unit speed:1
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1001 10-hour cluster round

Start:Monday, 05/30/2011 02:00
End:Monday, 05/30/2011 12:00
Description:Caution: Noblemen travel a maximum distance of 15 fields.

  • 20 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1000 Championship - Round 1

Start:Saturday, 05/28/2011 13:00
End:Monday, 05/30/2011 01:00
Description:
  • 25 minutes beginner protection. Ratio protection active for the first 10 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 100ms.
Player limit:200
Requirements for victory:Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed:300
Unit speed:0.5
Sleep mode:Yes
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#999 Midweek round

Start:Monday, 05/23/2011 14:00
End:Saturday, 05/28/2011 12:00
Description:
  • Increased starting build: Level 7 Timber camp, Level 7 Clay pit, Level 7 Iron mine.
  • 40 minutes beginner protection. 3 days Ratio protection (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 200 premium points

Speed:100
Unit speed:1
Sleep mode:Yes
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#998 10-hour cluster round

Start:Monday, 05/23/2011 03:00
End:Monday, 05/23/2011 13:00
Description:Caution: Noblemen travel a maximum distance of 15 fields.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
  • Attack gap 100ms. Support gap 100ms.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:300
Unit speed:0.7
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#997 Weekend round

Start:Saturday, 05/21/2011 14:00
End:Monday, 05/23/2011 02:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 12 hours of the round (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:300
Unit speed:0.6
Sleep mode:Yes
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#996 8 hours of 400x

Start:Saturday, 05/21/2011 05:00
End:Saturday, 05/21/2011 13:00
Description:
  • 10 minutes beginner protection. Ratio protection active for 3 hours.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:400
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

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