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#1005 Championship - Round 2
Start: Saturday, 06/04/2011 11:00
End: Sunday, 06/05/2011 23:00
Description: Caution:
The farm limit is active. Per farm level, 2000 units are supported.
Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 1500 points.
Coin academy.
7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Attack gap 50ms. Support gap 50ms.
Player limit: 100 Requirements for victory: Top player receives 100 premium points This is a championship round. For details about championship rounds, please see this topic.
Speed: 250
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1004 7-hour bash round, no nobling
Start: Saturday, 06/04/2011 03:00
End: Saturday, 06/04/2011 10:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
No paladin
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory: Top player (in Opponents Defeated as Attacker) receives 100 premium points Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1003 12 hours of 400x
Start: Friday, 06/03/2011 14:00
End: Saturday, 06/04/2011 02:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
10 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 4000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1002 Midweek round
Start: Monday, 05/30/2011 13:00
End: Friday, 06/03/2011 13:00
Description:
80 minutes beginner protection. Ratio protection active for the first 2 days (10 per cent).
No paladin
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
No bonus villages. Barbs grow to 1000 points.
Coin academy.
7-member tribe limit.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 200 premium points
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1001 10-hour cluster round
Start: Monday, 05/30/2011 02:00
End: Monday, 05/30/2011 12:00
Description: Caution:
Noblemen travel a maximum distance of 15 fields.
20 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
No paladin
No archers.
Simple tech smithy.
Barbs and bonus villages grow to 3000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1000 Championship - Round 1
Start: Saturday, 05/28/2011 13:00
End: Monday, 05/30/2011 01:00
Description:
25 minutes beginner protection. Ratio protection active for the first 10 hours (10 per cent).
Paladin active (no items)
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 500 points.
Coin academy.
5-member tribe limit.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Attack gap 100ms. Support gap 100ms.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
This is a championship round. For details about championship rounds, please see this topic.
Speed: 300
Unit speed: 0.5
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#999 Midweek round
Start: Monday, 05/23/2011 14:00
End: Saturday, 05/28/2011 12:00
Description:
Increased starting build: Level 7 Timber camp, Level 7 Clay pit, Level 7 Iron mine.
40 minutes beginner protection. 3 days Ratio protection (10 per cent).
No paladin
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1000 points.
Coin academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 200 premium points
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#998 10-hour cluster round
Start: Monday, 05/23/2011 03:00
End: Monday, 05/23/2011 13:00
Description: Caution:
Noblemen travel a maximum distance of 15 fields.
20 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Barbs and bonus villages grow to 3000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Attack gap 100ms. Support gap 100ms.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#997 Weekend round
Start: Saturday, 05/21/2011 14:00
End: Monday, 05/23/2011 02:00
Description:
30 minutes beginner protection. Ratio protection active for the first 12 hours of the round (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 1500 points.
Coin academy.
5-member tribe limit.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 300
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#996 8 hours of 400x
Start: Saturday, 05/21/2011 05:00
End: Saturday, 05/21/2011 13:00
Description:
10 minutes beginner protection. Ratio protection active for 3 hours.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 4000 points.
Coin academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking