Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] >2< [3] [4] ... [97]

#1017 8-hour cluster round

Start:Saturday, 06/18/2011 23:00
End:Sunday, 06/19/2011 07:00
Description:Caution: Noblemen travel a maximum distance of 15 fields.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:100
Requirements for victory:Top player receives 100 premium points

Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1016 Championship - Round 4

Start:Saturday, 06/18/2011 12:00
End:Saturday, 06/18/2011 22:00
Description:Caution: The farm limit is active. Per farm level, 2000 units are supported.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 25 Warehouse, Level 15 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 5 Market, Level 10 Stable.
  • 5 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages do no grow.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
  • Attack gap 50ms. Support gap 50ms.
Player limit:100
Requirements for victory:Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed:350
Unit speed:0.75
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1015 8 Hour , Raised start .

Start:Saturday, 06/18/2011 03:00
End:Saturday, 06/18/2011 11:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Player limit:100
    Requirements for victory:Top Tribe receives 200 premium points

    Speed:350
    Unit speed:0.5
    Sleep mode:No
    Account sitting:No
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1013 2 day 300x

    Start:Thursday, 06/16/2011 02:00
    End:Saturday, 06/18/2011 02:00
    Description:
    • 45 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
    • Paladin active (no items)
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 2500 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit. No leaving tribe.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:300
    Unit speed:0.4
    Sleep mode:Yes
    Account sitting:No
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1011 3 day 200x

    Start:Monday, 06/13/2011 01:00
    End:Thursday, 06/16/2011 01:00
    Description:Caution: The farm limit is active. Per farm level, 1500 units are supported.

    • 40 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 250 points.
    • Packet academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:200
    Unit speed:0.5
    Sleep mode:Yes
    Account sitting:No
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1010 10 hour 400x

    Start:Sunday, 06/12/2011 14:00
    End:Monday, 06/13/2011 00:00
    Description:Caution: The farm limit is active. Per farm level, 2000 units are supported.

    • 25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Packet academy.
    • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:400
    Unit speed:1
    Sleep mode:No
    Account sitting:No
    Morale:Yes
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1009 Championship - Round 3

    Start:Saturday, 06/11/2011 13:00
    End:Sunday, 06/12/2011 13:00
    Description:Caution: Noblemen travel a maximum distance of 20 fields.

    • 30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
    • Paladin active (no items)
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 4000 points.
    • Packet academy. Nobleman prices are constant.
    • 7-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 100ms. Support gap 100ms.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    This is a championship round. For details about championship rounds, please see this topic.
    Speed:100
    Unit speed:1
    Sleep mode:Yes
    Account sitting:No
    Morale:Yes
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1008 Midweek round

    Start:Wednesday, 06/08/2011 12:00
    End:Saturday, 06/11/2011 12:00
    Description:Reduced map size

    • 40 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 50ms. Support gap 50ms.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:140
    Unit speed:0.8
    Sleep mode:Yes
    Account sitting:Yes
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1007 48 hours of 200x

    Start:Monday, 06/06/2011 11:00
    End:Wednesday, 06/08/2011 11:00
    Description:
    • 30 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1000 points.
    • Packet academy.
    • 5-member tribe limit.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:200
    Unit speed:1
    Sleep mode:Yes
    Account sitting:No
    Morale:Yes
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    #1006 10-hour cluster round

    Start:Monday, 06/06/2011 00:00
    End:Monday, 06/06/2011 10:00
    Description:Caution: Noblemen travel a maximum distance of 15 fields.
    The farm limit is active. Per farm level, 1000 units are supported.

    • 20 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Barbs and bonus villages grow to 1000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit:100
    Requirements for victory:Top player receives 100 premium points

    Speed:350
    Unit speed:0.5
    Sleep mode:No
    Account sitting:No
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

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