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#1017 8-hour cluster round
Start: Saturday, 06/18/2011 23:00
End: Sunday, 06/19/2011 07:00
Description: Caution:
Noblemen travel a maximum distance of 15 fields.
Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
15 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 4000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Random starting location.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1016 Championship - Round 4
Start: Saturday, 06/18/2011 12:00
End: Saturday, 06/18/2011 22:00
Description: Caution:
The farm limit is active. Per farm level, 2000 units are supported.
Increased starting build: Level 20 HQ, Level 20 Farm, Level 25 Warehouse, Level 15 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 5 Market, Level 10 Stable.
5 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
Paladin active (no items)
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages do no grow.
Packet academy. Nobleman prices are constant.
3-member tribe limit.
Ability to choose starting direction.
Militia not active.
Attack gap 50ms. Support gap 50ms.
Player limit: 100 Requirements for victory: Top player receives 100 premium points This is a championship round. For details about championship rounds, please see this topic.
Speed: 350
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1015 8 Hour , Raised start .
Start: Saturday, 06/18/2011 03:00
End: Saturday, 06/18/2011 11:00
Description: Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
45 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 3000 points.
Coin academy.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top Tribe receives 200 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1013 2 day 300x
Start: Thursday, 06/16/2011 02:00
End: Saturday, 06/18/2011 02:00
Description:
45 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
Paladin active (no items)
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
No extra barbarian villages are created. Barbs and advanced bonus villages grow to 2500 points.
Packet academy. Nobleman prices are constant.
5-member tribe limit. No leaving tribe.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 300
Unit speed: 0.4
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1011 3 day 200x
Start: Monday, 06/13/2011 01:00
End: Thursday, 06/16/2011 01:00
Description: Caution:
The farm limit is active. Per farm level, 1500 units are supported.
40 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 250 points.
Packet academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 200
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1010 10 hour 400x
Start: Sunday, 06/12/2011 14:00
End: Monday, 06/13/2011 00:00
Description: Caution:
The farm limit is active. Per farm level, 2000 units are supported.
25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 2000 points.
Packet academy.
7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1009 Championship - Round 3
Start: Saturday, 06/11/2011 13:00
End: Sunday, 06/12/2011 13:00
Description: Caution:
Noblemen travel a maximum distance of 20 fields.
30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
Paladin active (no items)
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
No extra barbarian villages are created. Barbs and advanced bonus villages grow to 4000 points.
Packet academy. Nobleman prices are constant.
7-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Attack gap 100ms. Support gap 100ms.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
This is a championship round. For details about championship rounds, please see this topic.
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1008 Midweek round
Start: Wednesday, 06/08/2011 12:00
End: Saturday, 06/11/2011 12:00
Description: Reduced map size
40 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 2000 points.
Coin academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Attack gap 50ms. Support gap 50ms.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 140
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1007 48 hours of 200x
Start: Monday, 06/06/2011 11:00
End: Wednesday, 06/08/2011 11:00
Description:
30 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
No paladin
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1000 points.
Packet academy.
5-member tribe limit.
Random starting location.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1006 10-hour cluster round
Start: Monday, 06/06/2011 00:00
End: Monday, 06/06/2011 10:00
Description: Caution:
Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 1000 units are supported.
20 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
No paladin
No archers.
Simple tech smithy.
Units outside villages cannot be scouted
Barbs and bonus villages grow to 1000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking